On 07/10/2012 12:03 AM, Kristian Høgsberg wrote:
Here's the patch series with Erics suggestion and comments incorporated,
and I've also added support for the packed YUYV format in this version.
The changes since last series boils down to:
- Use __DRI_IMAGE_FORMAT_NONE when we create a __DRIimage we don't
intend
to texture from, and don't expose YUV __DRIimage formats.
That breaks gbm_bo_get_format() that relies on the format returned by
queryImage(). Since the overlay code in Weston creates an EGLImage from
a wl_buffer and then creates a gbm_bo from that, I wonder how one would
be able to overlay an YUV surface.
Cheers,
Ander
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