So this patch serie add hyperz but does not enable it by default. I think i addressed all comment in v9 for htile. I am also asking to include the flushing rework as without it hyperz lockup with thing such as gears.
So with both patch most application should be fine with hyperz, but application that switch depth are the most likely to trigger lockup. >From regression pov the 2 patch doesn't seems to regress anything according to piglit (r6xx,r7xx,evergreen). However, enabling hyperz lead to some rendering issue with evergreen and lightmark, but as i can't run piglit regression without lockup i haven't tracked down exactly what (my guess is that it's related to hyper-stencil). Cheers, Jerome _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev