On 07/21/2012 08:41 PM, Marek Olšák wrote:
This fixes the piglit EXT_framebuffer_multisample/bitmap tests.
Note that we must not rely on ctx->DrawBuffer when flushing the cache, because
that's already updated with a new framebuffer. We want to draw into the old
framebuffer where glBitmap was called.
---
src/mesa/state_tracker/st_atom_framebuffer.c | 4 ++
src/mesa/state_tracker/st_cb_bitmap.c | 74 ++++++++++++--------------
src/mesa/state_tracker/st_context.h | 2 +
3 files changed, 41 insertions(+), 39 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c
b/src/mesa/state_tracker/st_atom_framebuffer.c
index a8907c1..6f94a47 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -33,6 +33,7 @@
#include "st_context.h"
#include "st_atom.h"
+#include "st_cb_bitmap.h"
#include "st_cb_fbo.h"
#include "st_texture.h"
#include "pipe/p_context.h"
@@ -103,6 +104,9 @@ update_framebuffer_state( struct st_context *st )
struct st_renderbuffer *strb;
GLuint i;
+ st_flush_bitmap_cache(st);
+
+ st->state.fb_orientation = st_fb_orientation(fb);
framebuffer->width = fb->Width;
framebuffer->height = fb->Height;
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c
b/src/mesa/state_tracker/st_cb_bitmap.c
index f48c9c1..c260588 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -335,9 +335,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool
normalized,
struct pipe_resource **vbuf,
unsigned *vbuf_offset)
{
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = (GLfloat)fb->Width;
- const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
+ const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
const GLfloat x0 = (GLfloat)x;
const GLfloat x1 = (GLfloat)(x + width);
const GLfloat y0 = (GLfloat)y;
@@ -502,10 +501,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y,
GLfloat z,
/* viewport state: viewport matching window dims */
{
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const GLfloat width = (GLfloat)fb->Width;
- const GLfloat height = (GLfloat)fb->Height;
+ const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
+ const GLfloat width = (GLfloat)st->state.framebuffer.width;
+ const GLfloat height = (GLfloat)st->state.framebuffer.height;
struct pipe_viewport_state vp;
vp.scale[0] = 0.5f * width;
vp.scale[1] = height * (invert ? -0.5f : 0.5f);
@@ -636,43 +634,41 @@ st_flush_bitmap_cache(struct st_context *st)
if (!st->bitmap.cache->empty) {
struct bitmap_cache *cache = st->bitmap.cache;
- if (st->ctx->DrawBuffer) {
- struct pipe_context *pipe = st->pipe;
- struct pipe_sampler_view *sv;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_sampler_view *sv;
- assert(cache->xmin<= cache->xmax);
-
-/* printf("flush size %d x %d at %d, %d\n",
- cache->xmax - cache->xmin,
- cache->ymax - cache->ymin,
- cache->xpos, cache->ypos);
+ assert(cache->xmin<= cache->xmax);
+
+/* printf("flush size %d x %d at %d, %d\n",
+ cache->xmax - cache->xmin,
+ cache->ymax - cache->ymin,
+ cache->xpos, cache->ypos);
*/
- /* The texture transfer has been mapped until now.
+ /* The texture transfer has been mapped until now.
* So unmap and release the texture transfer before drawing.
*/
- if (cache->trans) {
- if (0)
- print_cache(cache);
- pipe_transfer_unmap(pipe, cache->trans);
- cache->buffer = NULL;
-
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- sv = st_create_texture_sampler_view(st->pipe, cache->texture);
- if (sv) {
- draw_bitmap_quad(st->ctx,
- cache->xpos,
- cache->ypos,
- cache->zpos,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- sv,
- cache->color);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
+ if (cache->trans) {
+ if (0)
+ print_cache(cache);
+ pipe_transfer_unmap(pipe, cache->trans);
+ cache->buffer = NULL;
+
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ sv = st_create_texture_sampler_view(st->pipe, cache->texture);
+ if (sv) {
+ draw_bitmap_quad(st->ctx,
+ cache->xpos,
+ cache->ypos,
+ cache->zpos,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ sv,
+ cache->color);
+
+ pipe_sampler_view_reference(&sv, NULL);
}
/* release/free the texture */
diff --git a/src/mesa/state_tracker/st_context.h
b/src/mesa/state_tracker/st_context.h
index a3f44b3..be8fef1 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -117,6 +117,8 @@ struct st_context
GLuint num_vertex_textures;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
+
+ GLuint fb_orientation;
} state;
char vendor[100];
Reviewed-by: Brian Paul <bri...@vmware.com>
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