On 07/26/2012 10:17 AM, Eric Anholt wrote:
Brian Paul<bri...@vmware.com>  writes:

On 07/20/2012 04:33 PM, Eric Anholt wrote:
Part of fixing piglit maxblocks.
---
   src/glsl/linker.cpp |   34 ++++++++++++++++++++++++++++++++++
   1 file changed, 34 insertions(+)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index bfdde40..f4e578f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2324,6 +2324,12 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
         0          /* FINISHME: Geometry shaders. */
      };

+   const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
+      ctx->Const.VertexProgram.MaxUniformBlocks,
+      ctx->Const.FragmentProgram.MaxUniformBlocks,
+      ctx->Const.GeometryProgram.MaxUniformBlocks,
+   };
+
      for (unsigned i = 0; i<   MESA_SHADER_TYPES; i++) {
         struct gl_shader *sh = prog->_LinkedShaders[i];

@@ -2348,6 +2354,34 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
         }
      }

+   unsigned blocks[] = {0, 0, 0};

Should that be:
     unsigned blocks[MESA_SHADER_TYPES] = { 0, 0, 0 };

I've changed it to just blocks[MESA_SHADER_TYPES] = { 0 } since trailing
entries get zero-filled.

Looks good.

-Brian

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to