On 07/26/2012 10:17 AM, Eric Anholt wrote:
Brian Paul<bri...@vmware.com> writes:
On 07/20/2012 04:33 PM, Eric Anholt wrote:
Part of fixing piglit maxblocks.
---
src/glsl/linker.cpp | 34 ++++++++++++++++++++++++++++++++++
1 file changed, 34 insertions(+)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index bfdde40..f4e578f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2324,6 +2324,12 @@ check_resources(struct gl_context *ctx, struct
gl_shader_program *prog)
0 /* FINISHME: Geometry shaders. */
};
+ const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
+ ctx->Const.VertexProgram.MaxUniformBlocks,
+ ctx->Const.FragmentProgram.MaxUniformBlocks,
+ ctx->Const.GeometryProgram.MaxUniformBlocks,
+ };
+
for (unsigned i = 0; i< MESA_SHADER_TYPES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
@@ -2348,6 +2354,34 @@ check_resources(struct gl_context *ctx, struct
gl_shader_program *prog)
}
}
+ unsigned blocks[] = {0, 0, 0};
Should that be:
unsigned blocks[MESA_SHADER_TYPES] = { 0, 0, 0 };
I've changed it to just blocks[MESA_SHADER_TYPES] = { 0 } since trailing
entries get zero-filled.
Looks good.
-Brian
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