Olivier Galibert <galib...@pobox.com> writes:

> Previous code only selected two side in pure fixed-function setups.
> This version also activates it when needed with shaders programs.
>
> Signed-off-by: Olivier Galibert <galib...@pobox.com>
> ---
>  src/mesa/drivers/dri/i965/brw_sf.c |    2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_sf.c 
> b/src/mesa/drivers/dri/i965/brw_sf.c
> index 23a874a..791210f 100644
> --- a/src/mesa/drivers/dri/i965/brw_sf.c
> +++ b/src/mesa/drivers/dri/i965/brw_sf.c
> @@ -192,7 +192,7 @@ brw_upload_sf_prog(struct brw_context *brw)
>  
>     /* _NEW_LIGHT */
>     key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
> -   key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
> +   key.do_twoside_color = ctx->VertexProgram._TwoSideEnabled;

ctx->VertexProgram._TwoSideEnabled is also changed when _NEW_PROGRAM is
set, so that should be noted in the _NEW_LIGHT comment above and
included in brw_sf_prog.dirty.mesa.

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