https://bugs.freedesktop.org/show_bug.cgi?id=47375

--- Comment #37 from Brian Paul <brian.e.p...@gmail.com> 2012-07-26 22:13:28 
PDT ---

Try setting the RADEON_DEBUG env var to "fall".  Ex: export RADEON_DEBUG=fall
then run blender.  It should print a message to stdout/err when a software
fallback is hit.  That should give some clue.

If it's just glDrawPixels we could try to just map the region that'll be
touched by the glDrawPixels to try to speed things up.

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