Kenneth Graunke <kenn...@whitecape.org> writes: > On 07/31/2012 03:01 PM, Eric Anholt wrote: >> diff --git a/src/glsl/ir.h b/src/glsl/ir.h >> index f019837..2807ba6 100644 >> --- a/src/glsl/ir.h >> +++ b/src/glsl/ir.h >> @@ -1018,9 +1018,18 @@ enum ir_expression_operation { >> ir_binop_pow, >> >> /** >> + * Load a value the size of a given GLSL type from a uniform block. >> + * >> + * operand0 is the uniform block index in the linked shader. >> + * operand1 is a constant or variable byte offset within the > > Constant or variable...you don't say :) > > I'd just go with "byte offset within the uniform block".
Err, yeah. operand 0 should have been clarified to be ir_constant, while the qualifiers on operand 1 weren't helping.
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