The var!=softpipe->fs_variant assertion was failing because we weren't nulling the softpipe->fs_variant pointer when binding a new shader. Since softpipe->fs_variant depends on the current fs, it's of no use when a new FS is bound.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53318 Note: This is a candidate for the 8.0 branch. --- src/gallium/drivers/softpipe/sp_state_shader.c | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c b/src/gallium/drivers/softpipe/sp_state_shader.c index 910d4ba..1e64431 100644 --- a/src/gallium/drivers/softpipe/sp_state_shader.c +++ b/src/gallium/drivers/softpipe/sp_state_shader.c @@ -158,8 +158,10 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) softpipe->fs = fs; - if (fs == NULL) - softpipe->fs_variant = NULL; + /* This depends on the current fragment shader and must always be + * re-validated before use. + */ + softpipe->fs_variant = NULL; if (state) draw_bind_fragment_shader(softpipe->draw, -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev