The var!=softpipe->fs_variant assertion was failing because we weren't
nulling the softpipe->fs_variant pointer when binding a new shader.
Since softpipe->fs_variant depends on the current fs, it's of no use
when a new FS is bound.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53318

Note: This is a candidate for the 8.0 branch.
---
 src/gallium/drivers/softpipe/sp_state_shader.c |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c 
b/src/gallium/drivers/softpipe/sp_state_shader.c
index 910d4ba..1e64431 100644
--- a/src/gallium/drivers/softpipe/sp_state_shader.c
+++ b/src/gallium/drivers/softpipe/sp_state_shader.c
@@ -158,8 +158,10 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
 
    softpipe->fs = fs;
 
-   if (fs == NULL)
-      softpipe->fs_variant = NULL;
+   /* This depends on the current fragment shader and must always be
+    * re-validated before use.
+    */
+   softpipe->fs_variant = NULL;
 
    if (state)
       draw_bind_fragment_shader(softpipe->draw,
-- 
1.7.3.4

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to