This extension is just a bit of core code on top of the GL_ARB_occlusion_query support. --- docs/GL3.txt | 2 +- src/mesa/drivers/dri/intel/intel_extensions.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt index d41c052..55b108c 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -75,7 +75,7 @@ GL 3.3: GLSL 3.30 new features in this version pretty much done GL_ARB_blend_func_extended DONE (i965, r600, softpipe) GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) -GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) GL_ARB_sampler_objects DONE (i965, r300, r600) GL_ARB_shader_bit_encoding DONE GL_ARB_texture_rgb10_a2ui DONE (r600) diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 76b56a2..5a813b0 100755 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -122,6 +122,7 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_half_float_vertex = true; ctx->Extensions.ARB_occlusion_query = true; + ctx->Extensions.ARB_occlusion_query2 = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_seamless_cube_map = true; ctx->Extensions.ARB_shader_bit_encoding = true; -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev