On 11/14/2012 12:33 PM, Dmitry Cherkassov wrote:
Signed-off-by: Dmitry Cherkassov<dcherkas...@gmail.com>
---
  src/gallium/include/pipe/p_context.h |    5 ++---
  1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index 88e12b2..c5dcae5 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -230,21 +230,21 @@ struct pipe_context {

     void (*set_compute_sampler_views)(struct pipe_context *,
                                       unsigned start_slot, unsigned num_views,
                                       struct pipe_sampler_view **);

     /**
      * Bind an array of shader resources that will be used by the
      * graphics pipeline.  Any resources that were previously bound to
      * the specified range will be unbound after this call.
      *
-    * \param first      first resource to bind.
+    * \param start      first resource to bind.
      * \param count      number of consecutive resources to bind.
      * \param resources  array of pointers to the resources to bind, it
      *                   should contain at least \a count elements
      *                   unless it's NULL, in which case no new
      *                   resources will be bound.
      */
     void (*set_shader_resources)(struct pipe_context *,
                                  unsigned start, unsigned count,
                                  struct pipe_surface **resources);

@@ -359,21 +359,20 @@ struct pipe_context {
                                                       struct pipe_resource 
*texture,
                                                       const struct 
pipe_sampler_view *templat);

     void (*sampler_view_destroy)(struct pipe_context *ctx,
                                  struct pipe_sampler_view *view);


     /**
      * Get a surface which is a "view" into a resource, used by
      * render target / depth stencil stages.
-    * \param usage  bitmaks of PIPE_BIND_* flags
      */
     struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
                                            struct pipe_resource *resource,
                                            const struct pipe_surface *templat);

     void (*surface_destroy)(struct pipe_context *ctx,
                             struct pipe_surface *);

     /**
      * Map a resource.
@@ -447,21 +446,21 @@ struct pipe_context {
     void *(*create_compute_state)(struct pipe_context *context,
                                 const struct pipe_compute_state *);
     void (*bind_compute_state)(struct pipe_context *, void *);
     void (*delete_compute_state)(struct pipe_context *, void *);

     /**
      * Bind an array of shader resources that will be used by the
      * compute program.  Any resources that were previously bound to
      * the specified range will be unbound after this call.
      *
-    * \param first      first resource to bind.
+    * \param start      first resource to bind.
      * \param count      number of consecutive resources to bind.
      * \param resources  array of pointers to the resources to bind, it
      *                   should contain at least \a count elements
      *                   unless it's NULL, in which case no new
      *                   resources will be bound.
      */
     void (*set_compute_resources)(struct pipe_context *,
                                   unsigned start, unsigned count,
                                   struct pipe_surface **resources);



Reviewed-by: Brian Paul <bri...@vmware.com>

I'll commit this for you.

-Brian
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