Otherwise the driver announces 4096 vertex shader constants and other
way too high limits.

NOTE: This is a candidate for stable release branches.
---
 src/mesa/drivers/dri/r200/r200_context.c |   19 +++++++++----------
 1 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_context.c 
b/src/mesa/drivers/dri/r200/r200_context.c
index 360ba72..54cf33e 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -289,13 +289,20 @@ GLboolean r200CreateContext( gl_api api,
    rmesa->radeon.swtcl.RenderIndex = ~0;
    rmesa->radeon.hw.all_dirty = 1;
 
+   ctx = &rmesa->radeon.glCtx;
+   /* Initialize the software rasterizer and helper modules.
+    */
+   _swrast_CreateContext( ctx );
+   _vbo_CreateContext( ctx );
+   _tnl_CreateContext( ctx );
+   _swsetup_CreateContext( ctx );
+   _ae_create_context( ctx );
+
    /* Set the maximum texture size small enough that we can guarentee that
     * all texture units can bind a maximal texture and have all of them in
     * texturable memory at once. Depending on the allow_large_textures driconf
     * setting allow larger textures.
     */
-
-   ctx = &rmesa->radeon.glCtx;
    ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
                                                 "texture_units");
    ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
@@ -345,14 +352,6 @@ GLboolean r200CreateContext( gl_api api,
 
    _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
 
-   /* Initialize the software rasterizer and helper modules.
-    */
-   _swrast_CreateContext( ctx );
-   _vbo_CreateContext( ctx );
-   _tnl_CreateContext( ctx );
-   _swsetup_CreateContext( ctx );
-   _ae_create_context( ctx );
-
    /* Install the customized pipeline:
     */
    _tnl_destroy_pipeline( ctx );
-- 
1.7.8.6

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