On 01/23/2013 01:19 PM, Carl Worth wrote:
Ian Romanick <i...@freedesktop.org> writes:
@@ -454,7 +460,6 @@ link_update_uniform_buffer_variables(struct gl_shader 
*shader)
         for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) {
            if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) {
               found = true;
-              var->uniform_block = i;
               var->location = j;
               break;
            }

This hunk looks like it's supposed to belong in a different commit.

Yes. Good catch. This part of the patch clean up happened at about 3am, so I wasn't at my best. :(

-Carl


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