That is, evaluate constant expressions for the following functions: packSnorm4x8, unpackSnorm4x8 packUnorm4x8, unpackUnorm4x8 --- src/glsl/ir_constant_expression.cpp | 162 +++++++++++++++++++++++++++++++++++ 1 files changed, 162 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index b34c6e8..4796f6f 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -76,12 +76,24 @@ bitcast_f2u(float f) } /** + * Evaluate one component of a floating-point 4x8 unpacking function. + */ +typedef uint8_t +(*pack_1x8_func_t)(float); + +/** * Evaluate one component of a floating-point 2x16 unpacking function. */ typedef uint16_t (*pack_1x16_func_t)(float); /** + * Evaluate one component of a floating-point 4x8 unpacking function. + */ +typedef float +(*unpack_1x8_func_t)(uint8_t); + +/** * Evaluate one component of a floating-point 2x16 unpacking function. */ typedef float @@ -112,6 +124,32 @@ pack_2x16(pack_1x16_func_t pack_1x16, } /** + * Evaluate a 4x8 floating-point packing function. + */ +static uint32_t +pack_4x8(pack_1x8_func_t pack_1x8, + float x, float y, float z, float w) +{ + /* From section 8.4 of the GLSL 4.30 spec: + * + * packSnorm4x8 + * ------------ + * The first component of the vector will be written to the least + * significant bits of the output; the last component will be written to + * the most significant bits. + * + * The specifications for the other packing functions contain similar + * language. + */ + uint32_t u = 0; + u |= ((uint32_t) pack_1x8(x) << 0); + u |= ((uint32_t) pack_1x8(y) << 8); + u |= ((uint32_t) pack_1x8(z) << 16); + u |= ((uint32_t) pack_1x8(w) << 24); + return u; +} + +/** * Evaluate a 2x16 floating-point unpacking function. */ static void @@ -135,6 +173,48 @@ unpack_2x16(unpack_1x16_func_t unpack_1x16, } /** + * Evaluate a 4x8 floating-point unpacking function. + */ +static void +unpack_4x8(unpack_1x8_func_t unpack_1x8, uint32_t u, + float *x, float *y, float *z, float *w) +{ + /* From section 8.4 of the GLSL 4.30 spec: + * + * unpackSnorm4x8 + * -------------- + * The first component of the returned vector will be extracted from + * the least significant bits of the input; the last component will be + * extracted from the most significant bits. + * + * The specifications for the other unpacking functions contain similar + * language. + */ + *x = unpack_1x8((uint8_t) (u & 0xff)); + *y = unpack_1x8((uint8_t) (u >> 8)); + *z = unpack_1x8((uint8_t) (u >> 16)); + *w = unpack_1x8((uint8_t) (u >> 24)); +} + +/** + * Evaluate one component of packSnorm4x8. + */ +static uint8_t +pack_snorm_1x8(float x) +{ + /* From section 8.4 of the GLSL 4.30 spec: + * + * packSnorm4x8 + * ------------ + * The conversion for component c of v to fixed point is done as + * follows: + * + * packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + */ + return (uint8_t) _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 127.0f); +} + +/** * Evaluate one component of packSnorm2x16. */ static uint16_t @@ -153,6 +233,24 @@ pack_snorm_1x16(float x) } /** + * Evaluate one component of unpackSnorm4x8. + */ +static float +unpack_snorm_1x8(uint8_t u) +{ + /* From section 8.4 of the GLSL 4.30 spec: + * + * unpackSnorm4x8 + * -------------- + * The conversion for unpacked fixed-point value f to floating point is + * done as follows: + * + * unpackSnorm4x8: clamp(f / 127.0, -1, +1) + */ + return CLAMP((int8_t) u / 127.0f, -1.0f, +1.0f); +} + +/** * Evaluate one component of unpackSnorm2x16. */ static float @@ -171,6 +269,24 @@ unpack_snorm_1x16(uint16_t u) } /** + * Evaluate one component packUnorm4x8. + */ +static uint8_t +pack_unorm_1x8(float x) +{ + /* From section 8.4 of the GLSL 4.30 spec: + * + * packUnorm4x8 + * ------------ + * The conversion for component c of v to fixed point is done as + * follows: + * + * packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + */ + return (uint8_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 255.0f); +} + +/** * Evaluate one component packUnorm2x16. */ static uint16_t @@ -188,6 +304,24 @@ pack_unorm_1x16(float x) return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f); } +/** + * Evaluate one component of unpackUnorm4x8. + */ +static float +unpack_unorm_1x8(uint8_t u) +{ + /* From section 8.4 of the GLSL 4.30 spec: + * + * unpackUnorm4x8 + * -------------- + * The conversion for unpacked fixed-point value f to floating point is + * done as follows: + * + * unpackUnorm4x8: f / 255.0 + */ + return (float) u / 255.0f; +} + /** * Evaluate one component of unpackUnorm2x16. @@ -597,24 +731,52 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) op[0]->value.f[0], op[0]->value.f[1]); break; + case ir_unop_pack_snorm_4x8: + assert(op[0]->type == glsl_type::vec4_type); + data.u[0] = pack_4x8(pack_snorm_1x8, + op[0]->value.f[0], + op[0]->value.f[1], + op[0]->value.f[2], + op[0]->value.f[3]); + break; case ir_unop_unpack_snorm_2x16: assert(op[0]->type == glsl_type::uint_type); unpack_2x16(unpack_snorm_1x16, op[0]->value.u[0], &data.f[0], &data.f[1]); break; + case ir_unop_unpack_snorm_4x8: + assert(op[0]->type == glsl_type::uint_type); + unpack_4x8(unpack_snorm_1x8, + op[0]->value.u[0], + &data.f[0], &data.f[1], &data.f[2], &data.f[3]); + break; case ir_unop_pack_unorm_2x16: assert(op[0]->type == glsl_type::vec2_type); data.u[0] = pack_2x16(pack_unorm_1x16, op[0]->value.f[0], op[0]->value.f[1]); break; + case ir_unop_pack_unorm_4x8: + assert(op[0]->type == glsl_type::vec4_type); + data.u[0] = pack_4x8(pack_unorm_1x8, + op[0]->value.f[0], + op[0]->value.f[1], + op[0]->value.f[2], + op[0]->value.f[3]); + break; case ir_unop_unpack_unorm_2x16: assert(op[0]->type == glsl_type::uint_type); unpack_2x16(unpack_unorm_1x16, op[0]->value.u[0], &data.f[0], &data.f[1]); break; + case ir_unop_unpack_unorm_4x8: + assert(op[0]->type == glsl_type::uint_type); + unpack_4x8(unpack_unorm_1x8, + op[0]->value.u[0], + &data.f[0], &data.f[1], &data.f[2], &data.f[3]); + break; case ir_unop_pack_half_2x16: assert(op[0]->type == glsl_type::vec2_type); data.u[0] = pack_2x16(pack_half_1x16, -- 1.7.8.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev