https://bugs.freedesktop.org/show_bug.cgi?id=44743
--- Comment #14 from Vasily Khoruzhick <anars...@gmail.com> --- (In reply to comment #13) > I tried the trace here w/ NVIDIA GL driver and the rendering here looks just > like your screenshot. > > I though by artefacts you meant the countours in the balls, but I'm not sure > anymore. Could you describe exactly what you believe to be artifacts? All balls are colored in wrong colors. > Also, glretrace here shows many errors, both with NVIDIA or Mesa: > > Mesa: > > Mesa: User error: GL_INVALID_VALUE in glMaterial(invalid shininess: > 1000.000000 out range [0, 128.000000]) > 38030: glDebugOutputCallback: High severity API error 0, GL_INVALID_VALUE in > glMaterial(invalid shininess: 1000.000000 out range [0, 128.000000]) > 0 38030 glCallList(list = 1) > > NVIDIA: > > 38030: glDebugOutputCallback: High severity API error 1281, GL_INVALID_VALUE > error generated. > 0 38030 glCallList(list = 1) > 38030: warning: glGetError(glCallList) = GL_INVALID_VALUE > > > I suspect this may be an application bug... Maybe induced by something in > Mesa drivers, but it looks like the drivers are rendering what they are > being told.. I'm pretty sure that I had no such issue with i915 driver (on same machine with same Mesa version), but I have no machine with i915 hw anymore, so can't check. Anyway, foobillard++ on i965 Mesa driver (with Ivy Bridge hardware) has same issue, so probably it's an application bug. -- You are receiving this mail because: You are the assignee for the bug.
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