On 4 February 2013 21:48, Chris Forbes <chr...@ijw.co.nz> wrote: > V2: - fix formatting issues > - generate GL_OUT_OF_MEMORY if teximage cannot be allocated > - fix for state moving from texobj to image > > Signed-off-by: Chris Forbes <chr...@ijw.co.nz> > --- > src/mesa/main/teximage.c | 153 > +++++++++++++++++++++++++++++++++++++++++++++-- > 1 file changed, 149 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > index dbeaa93..39e6364 100644 > --- a/src/mesa/main/teximage.c > +++ b/src/mesa/main/teximage.c > @@ -4163,13 +4163,158 @@ _mesa_TexBufferRange(GLenum target, GLenum > internalFormat, GLuint buffer, > > > /** GL_ARB_texture_multisample */ > +static void > +teximagemultisample(GLuint dims, GLenum target, GLsizei samples, > + GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, > + GLboolean fixedsamplelocations) > +{ > + struct gl_texture_object *texObj; > + struct gl_texture_image *texImage; > + GLboolean sizeOK, dimensionsOK; > + gl_format texFormat; > + > + GET_CURRENT_CONTEXT(ctx); > + > + if (!(ctx->Extensions.ARB_texture_multisample > + && _mesa_is_desktop_gl(ctx))) { > + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%uDMultisample", > dims); > + return; > + } > + > + if ((dims == 2 && target != GL_TEXTURE_2D_MULTISAMPLE) || > + (dims == 3 && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { > + _mesa_error(ctx, GL_INVALID_ENUM, > "glTexImage%uDMultisample(target)", dims); > + return; > + } > + > + /* check that the specified internalformat is > color/depth/stencil-renderable; > + * refer GL3.1 spec 4.4.4 > + */ > + > + if (!_mesa_base_fbo_format(ctx, internalformat)) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "glTexImage%uDMultisample(internalformat=%s)", > + dims, > + _mesa_lookup_enum_by_nr(internalformat)); > + return; > + } >
In light of our discussion on patch 13/22 (where we decided that stencil only textures shouldn't be allowed), I believe this check needs to change. > + > + if (_mesa_is_enum_format_integer(internalformat)) { > + if (samples > ctx->Const.MaxIntegerSamples) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)", > + dims); > + return; > + } > + } > + else if (_mesa_is_depth_or_stencil_format(internalformat)) { > + if (samples > ctx->Const.MaxDepthTextureSamples) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + > "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)", > + dims); > + return; > + } > + } > + else { > + if (samples > ctx->Const.MaxColorTextureSamples) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + > "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)", > + dims); > + return; > + } > + } > + > + /* TODO: should ask the driver for the exact limit for this > internalformat > + * once IDR's internalformat_query bits land > + */ > + > + texObj = _mesa_get_current_tex_object(ctx, target); > + texImage = _mesa_get_tex_image(ctx, texObj, 0, 0); > + > + if (texImage == NULL) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uDMultisample()", > dims); > + return; > + } > + > + switch(internalformat) { > + /* XXX horrid hack: _mesa_choose_texture_format will be > + * very upset by these. a similar hack exists in the i965 > + * renderbufferstorage path. > + */ > + case GL_STENCIL_INDEX: > + case GL_STENCIL_INDEX1: > + case GL_STENCIL_INDEX4: > + case GL_STENCIL_INDEX8: > + case GL_STENCIL_INDEX16: > + texFormat = MESA_FORMAT_S8; > + break; > Now that we've determined that stencil-only textures aren't allowed, can we get rid of this hack? > + default: > + texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, > + internalformat, GL_NONE, GL_NONE); > + } > + assert(texFormat != MESA_FORMAT_NONE); > + > + dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, > + width, height, depth, 0); > + > + sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat, > + width, height, depth, 0); > + > + if (_mesa_is_proxy_texture(target)) { > + if (dimensionsOK && sizeOK) { > + _mesa_init_teximage_fields(ctx, texImage, > + width, height, depth, 0, internalformat, texFormat); > + texImage->NumSamples = samples; > + texImage->FixedSampleLocations = fixedsamplelocations; > + } > + else { > + /* clear all image fields */ > + _mesa_init_teximage_fields(ctx, texImage, > + 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE); > + } > + } > + else { > + if (!dimensionsOK) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "glTexImage%uDMultisample(invalid width or height)", dims); > + return; > + } > + > + if (!sizeOK) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, > + "glTexImage%uDMultisample(texture too large)", dims); > + return; > + } > + > + assert(width > 0); > + assert(height > 0); > + assert(depth > 0); > + > + _mesa_init_teximage_fields(ctx, texImage, > + width, height, depth, 0, internalformat, texFormat); > + > + texImage->NumSamples = samples; > + texImage->FixedSampleLocations = fixedsamplelocations; > + > + if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1, > + width, height, depth)) { > + /* tidy up the texture image state. strictly speaking, > + * we're allowed to just leave this in whatever state we > + * like, but being tidy is good. > + */ > + _mesa_init_teximage_fields(ctx, texImage, > + 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE); > + } > + } > +} > + > void GLAPIENTRY > _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, > GLint internalformat, GLsizei width, GLsizei height, > GLboolean fixedsamplelocations) > { > - assert(!"Not implemented"); > - /* allocate a single 2d multisample texture */ > + teximagemultisample(2, target, samples, internalformat, > + width, height, 1, fixedsamplelocations); > } > > void GLAPIENTRY > @@ -4177,6 +4322,6 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei > samples, > GLint internalformat, GLsizei width, GLsizei height, > GLsizei depth, GLboolean fixedsamplelocations) > { > - assert(!"Not implemented"); > - /* allocate an array of 2d multisample textures */ > + teximagemultisample(3, target, samples, internalformat, > + width, height, depth, fixedsamplelocations); > } > -- > 1.8.1.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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