https://bugs.freedesktop.org/show_bug.cgi?id=60737
Priority: medium Bug ID: 60737 Assignee: mesa-dev@lists.freedesktop.org Summary: In GLSL ES, a missing FS precision qualifier does not generate an error Severity: normal Classification: Unclassified OS: All Reporter: stereotype...@gmail.com Hardware: Other Status: NEW Version: unspecified Component: Mesa core Product: Mesa The following text appears in the GLSL ES 1.00 spec, section 4.5.3 ("Default Precision Qualifiers"), and the GLSL ES 3.00 spec, section 4.5.4 ("Default Precision Qualifiers"): "The fragment language has no default precision qualifier for floating point types. Hence for float, floating point vector and matrix variable declarations, either the declaration must include a precision qualifier or the default float precision must have been previously declared." Mesa doesn't appear to enforce this. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev