On 02/26/2013 02:10 AM, Chris Forbes wrote:
This series adds the core mesa bits for ARB_texture_multisample, and support
in the i965 driver for Gen6 and Gen7.
I've addressed the issues that were raised for V3, and also fixed some other
bugs which I found while beefing up the piglit coverage for this.
- Proxy texture targets were denied in glTexImage*Multisample.
- I was lying to the i965 fs regalloc about how many regs were written by
the sampler message, so it was clobbering the results in nontrivial shaders.
Things for another day:
- CMS layout support on Gen7.
- Verify multisample depth arrays. Until this is done, we only advertise
MAX_DEPTH_TEXTURE_SAMPLES=1.
A follow-up series addresses the interactions between this extension, classic
multisample renderbuffer creation, and internalformat_query, which resolves the
remaining TODO in 12/19.
I'm pretty stoked to see this code land. :)
Patches 1 through 9 and 11 are
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
I don't know the material of patch 10 well enough to give a R-b, but
Paul's opinion is good enough for me. Call that
Acked-by: Ian Romanick <ian.d.roman...@intel.com>
I sent a minor comment / question about 12.
For the rest, I'll defer to people more familiar with the driver back-end.
-- Chris
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