https://bugs.freedesktop.org/show_bug.cgi?id=61907
--- Comment #1 from Colin McDonald <cjmmail10...@yahoo.co.uk> --- I've realised that I was so focused on describing my code changes that I omitted to adequately describe the problem symptoms, other than to say that multi-texturing is "broken". OpenSceneGraph makes extensive use off glDrawArrays and glDrawElements. Arrays of texture coordinates are set-up using glTexCoordPointer, for the active texture unit selected with glClientActiveTexture. For texture units > 0, indirect rendering to a remote display results in those texture coordinates being either ignored, or corrupting the output of the unit 0 texture. This is because of the __glXInitVertexArrayState initialisation problem, which fails to get GL_MAX_TEXTURE_UNITS, and consequently rejects all texture units > 0. The incorrect op codes and the wrong output order for double texture coords have the potential to cause protocol errors and/or crash the remote display server, but we don't actually get that because of multi-texture output being ignored due to the first problem. It is only when the first problem is fixed that the others become apparent. -- You are receiving this mail because: You are the assignee for the bug.
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