Paul Berry <stereotype...@gmail.com> writes:

> With the introduction of geometry shaders, fragment inputs will no
> longer come exclusively from the vertex shader; sometimes they come
> from the geometry shader.  So the name "vp_outputs_written" will
> become a misnomer.  This patch renames vp_outputs_written to
> input_slots_valid, to reflect the true meaning of the bitfield from
> the fragment shader's point of view: it indicates which of the
> possible input slots contain valid data that was written by the
> previous shader stage.

Patches 1 and 4 are:

Reviewed-by: Eric Anholt <e...@anholt.net>

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