On 03/21/2013 05:40 PM, Paul Berry wrote:
Future patches will allow for there to be separate VUE maps when both
a geometry shader and a vertex shader are in use.  When this happens,
we will want to have correspondingly separate outputs_written
bitfields.  Moving outputs_written into the VUE map will make this
easy.

For consistency with the terminology used in the VUE map, the bitfield
is renamed to "slots_valid" in the process.

Reviewed-by: Eric Anholt <e...@anholt.net>

Other than my comments on patch 3, this series is:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

I'll try and get you a tested-by soon.

Nice work, Paul.
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