I've been hitting several brick walls working on the Haiku GL stuff. (mostly due to things being too complex for the time I have available)

Given all the recent publicity for Wayland, I decided to look into the wl_shm stuff. From my point of view wl_shm looks *extremely* simple.

Does anyone see any reason *not* to use the wayland state_tracker for Haiku's GL rendering? The only possible down side I see is using EGL vs OpenGL. (I admit I don't fully understand the pros and cons of EGL)

 -- Alex
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