Oops. I always forget about that. Reviewed-by: Marek Olšák <[email protected]>
Marek On Tue, Apr 2, 2013 at 12:46 AM, Brian Paul <[email protected]> wrote: > From: Brian Paul <[email protected]> > > The VMware svga driver is picky about making sure the VBO is unmapped > before drawing. > --- > src/gallium/auxiliary/hud/hud_context.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/gallium/auxiliary/hud/hud_context.c > b/src/gallium/auxiliary/hud/hud_context.c > index 60355ca..65b8247 100644 > --- a/src/gallium/auxiliary/hud/hud_context.c > +++ b/src/gallium/auxiliary/hud/hud_context.c > @@ -476,6 +476,9 @@ hud_draw(struct hud_context *hud, struct pipe_resource > *tex) > hud_pane_accumulate_vertices(hud, pane); > } > > + /* unmap the uploader's vertex buffer before drawing */ > + u_upload_flush(hud->uploader); > + > /* draw accumulated vertices for background quads */ > cso_set_fragment_shader_handle(hud->cso, hud->fs_color); > > -- > 1.7.9.5 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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