Paul Berry <stereotype...@gmail.com> writes:

> On 8 April 2013 09:15, Eric Anholt <e...@anholt.net> wrote:
>
>> Paul Berry <stereotype...@gmail.com> writes:
>>
>> > The vec4_visitor functions don't use any VS specific data from
>> > vec4_visitor::vp.  So rename it to just "p" and change its type from
>> > struct gl_vertex_program * to struct gl_program *.  This will allow
>> > the code to be re-used for geometry shaders.
>>
>> In many other places in the driver, "p" is a brw_compile.  I'd rather
>> not overload that name.  In a couple other cases where we've had both
>> the gl_shader_program and the gl_program, the shader_program becomes
>> "shader_prog" (only about 8 instances in brw_vec4) and gl_program gets
>> to be just "prog"
>>
>
> That seems reasonable to me.  I'll break this out into two patches, one to
> rename struct gl_shader_program *prog to shader_prog, and another to change
> the type of vp and rename it to prog.
>
> Note that gl_shader_program *prog appears in the backend_visitor base
> class, so renaming it will affect fs code too.

Sounds good.  More consistency on this front will only help my sanity.

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