Kenneth Graunke <kenn...@whitecape.org> writes:

> If a region is larger than the estimated aperture size, we map/unmap it
> by copying with the BLT engine.  Which means we can't use Y-tiling.
>
> Fixes Piglit max-texture-size and tex3d-maxsize, which regressed in my
> recent change to use Y-tiling by default on Gen6+.  This was due to a
> botched merge conflict resolution.

I think we should skip this path if it's a depth buffer, since falling
back to X there is even worse than not blitting on a map or validate.

Perhaps this could do so if !force_y_tiling, and set force_y_tiling for
gen4+ depth buffers?

Patch 1 is:

Reviewed-by: Eric Anholt <e...@anholt.net>

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