These two patches fix up rendering in CS:S and TF2. The first fixes horrible confusion if the VS wrote gl_ClipVertex (which Source's shaders *all* do). (based on Paul's patch which fixes this in master)
The second fixes broken varying interpolation if the shader asked for centroid interpolation. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev