Now that depth resolves are handled there, we don't need to make the temporary renderbuffer. --- src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 84 ++++++++++++++-------------- src/mesa/drivers/dri/intel/intel_fbo.c | 30 ---------- src/mesa/drivers/dri/intel/intel_fbo.h | 4 -- 3 files changed, 41 insertions(+), 77 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 32da141..c3ef054 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -169,19 +169,9 @@ do_blorp_blit(struct intel_context *intel, GLbitfield buffer_bit, intel_renderbuffer_set_needs_downsample(dst_irb); } - static bool -formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb, - struct intel_renderbuffer *dst_irb) +color_formats_match(gl_format src_format, gl_format dst_format) { - /* Note: don't just check gl_renderbuffer::Format, because in some cases - * multiple gl_formats resolve to the same native type in the miptree (for - * example MESA_FORMAT_X8_Z24 and MESA_FORMAT_S8_Z24), and we can blit - * between those formats. - */ - gl_format src_format = find_miptree(buffer_bit, src_irb)->format; - gl_format dst_format = find_miptree(buffer_bit, dst_irb)->format; - gl_format linear_src_format = _mesa_get_srgb_format_linear(src_format); gl_format linear_dst_format = _mesa_get_srgb_format_linear(dst_format); @@ -197,6 +187,21 @@ formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb, } static bool +formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb, + struct intel_renderbuffer *dst_irb) +{ + /* Note: don't just check gl_renderbuffer::Format, because in some cases + * multiple gl_formats resolve to the same native type in the miptree (for + * example MESA_FORMAT_X8_Z24 and MESA_FORMAT_S8_Z24), and we can blit + * between those formats. + */ + gl_format src_format = find_miptree(buffer_bit, src_irb)->format; + gl_format dst_format = find_miptree(buffer_bit, dst_irb)->format; + + return color_formats_match(src_format, dst_format); +} + +static bool try_blorp_blit(struct intel_context *intel, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, @@ -313,29 +318,21 @@ brw_blorp_copytexsubimage(struct intel_context *intel, { struct gl_context *ctx = &intel->ctx; struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb); - struct intel_renderbuffer *dst_irb; + struct intel_texture_image *intel_image = intel_texture_image(dst_image); + + /* Sync up the state of window system buffers. We need to do this before + * we go looking at the src renderbuffer's miptree. + */ + intel_prepare_render(intel); + + struct intel_mipmap_tree *src_mt = src_irb->mt; + struct intel_mipmap_tree *dst_mt = intel_image->mt; /* BLORP is not supported before Gen6. */ if (intel->gen < 6) return false; - /* Create a fake/wrapper renderbuffer to allow us to use do_blorp_blit(). */ - dst_irb = intel_create_fake_renderbuffer_wrapper(intel, dst_image); - if (!dst_irb) - return false; - - struct gl_renderbuffer *dst_rb = &dst_irb->Base.Base; - - /* Unlike BlitFramebuffer, CopyTexSubImage doesn't have a buffer bit. - * It's only used by find_miptee() to decide whether to dereference the - * separate stencil miptree. In the case of packed depth/stencil, core - * Mesa hands us the depth attachment as src_rb (not stencil), so assume - * non-stencil for now. A buffer bit of 0 works for both color and depth. - */ - GLbitfield buffer_bit = 0; - - if (!formats_match(buffer_bit, src_irb, dst_irb)) { - dst_rb->Delete(ctx, dst_rb); + if (!color_formats_match(src_mt->format, dst_mt->format)) { return false; } @@ -353,11 +350,6 @@ brw_blorp_copytexsubimage(struct intel_context *intel, int dstX1 = dstX0 + width; int dstY1 = dstY0 + height; - /* Sync up the state of window system buffers. We need to do this before - * we go looking for the buffers. - */ - intel_prepare_render(intel); - /* Account for the fact that in the system framebuffer, the origin is at * the lower left. */ @@ -369,23 +361,29 @@ brw_blorp_copytexsubimage(struct intel_context *intel, mirror_y = true; } - do_blorp_blit(intel, buffer_bit, src_irb, dst_irb, - srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, false, mirror_y); + brw_blorp_blit_miptrees(intel, + src_mt, src_irb->mt_level, src_irb->mt_layer, + dst_mt, dst_image->Level, dst_image->Face, + srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, + false, mirror_y); - /* If we're copying a packed depth stencil texture, the above do_blorp_blit - * copied depth (since buffer_bit != GL_STENCIL_BIT). Now copy stencil as - * well. There's no need to do a formats_match() check because the separate - * stencil buffer is always S8. + /* If we're copying to a packed depth stencil texture and the source + * framebuffer has separate stencil, we need to also copy the stencil data + * over. */ src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 && src_rb != NULL) { src_irb = intel_renderbuffer(src_rb); - do_blorp_blit(intel, GL_STENCIL_BUFFER_BIT, src_irb, dst_irb, - srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, false, mirror_y); + if (src_irb->mt != src_mt) + + brw_blorp_blit_miptrees(intel, + src_irb->mt, src_irb->mt_level, src_irb->mt_layer, + dst_mt, dst_image->Level, dst_image->Face, + srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, + false, mirror_y); } - dst_rb->Delete(ctx, dst_rb); return true; } diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 15d3918..1d247c7 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -534,36 +534,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, return true; } -/** - * Create a fake intel_renderbuffer that wraps a gl_texture_image. - */ -struct intel_renderbuffer * -intel_create_fake_renderbuffer_wrapper(struct intel_context *intel, - struct gl_texture_image *image) -{ - struct gl_context *ctx = &intel->ctx; - struct intel_renderbuffer *irb; - struct gl_renderbuffer *rb; - - irb = CALLOC_STRUCT(intel_renderbuffer); - if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); - return NULL; - } - - rb = &irb->Base.Base; - - _mesa_init_renderbuffer(rb, 0); - rb->ClassID = INTEL_RB_CLASS; - - if (!intel_renderbuffer_update_wrapper(intel, irb, image, image->Face)) { - intel_delete_renderbuffer(ctx, rb); - return NULL; - } - - return irb; -} - void intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb) { diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index 19edbe7..0e0806b 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -141,10 +141,6 @@ intel_create_wrapped_renderbuffer(struct gl_context * ctx, int width, int height, gl_format format); -struct intel_renderbuffer * -intel_create_fake_renderbuffer_wrapper(struct intel_context *intel, - struct gl_texture_image *image); - extern void intel_fbo_init(struct intel_context *intel); -- 1.8.3.rc0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev