----- Original Message ----- > > > What is "IA"? > > > > "Input Assembly", a D3D10 term that roughly matches pipe_vertex_elements / > > pipe_vertex_buffer state. > > > > BTW, I think that Chris Forbes makes a good point -- a GS might choose to > > not emit any vertices (e.g., that does fancy culling) -- so maybe this > > debugging message should be silent by default. > > That's still a silly thing to do, because you're running a high cost > operation on the slowest part of the pipeline. Ideally we'd connect to > arb_debug_output for this stuff, but currently the most frequent cause of > gs/ia not emitting any primitives is that something broke (e.g. one of our > instructions is not fully compliant causing vs or gs errors in outputs) and > the debug message is quite helpful in figuring that out. Of course I don't > have a strong sentimental attachment to a debugging output but this > particular one does make my job easier.
Fair enough. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev