Kenneth Graunke <kenn...@whitecape.org> writes: > This series deletes all the software primitive counting used to compute > transform feedback buffer offsets, and generally cleans up all of that > code. Now that we require hardware contexts on Gen6+, we can just > initialize the counters to 0 and let the hardware do the counting for us. > > This means that we get hardware primitive restart in the majority of cases, > which should be a lot more efficient. It also means we're prepared for > geometry shaders.
Reviewed-by: Eric Anholt <e...@anholt.net>
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