Kenneth Graunke <kenn...@whitecape.org> writes:

> This series deletes all the software primitive counting used to compute
> transform feedback buffer offsets, and generally cleans up all of that
> code.  Now that we require hardware contexts on Gen6+, we can just
> initialize the counters to 0 and let the hardware do the counting for us.
>
> This means that we get hardware primitive restart in the majority of cases,
> which should be a lot more efficient.  It also means we're prepared for
> geometry shaders.

Reviewed-by: Eric Anholt <e...@anholt.net>

Attachment: pgpjhj46iwjie.pgp
Description: PGP signature

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to