https://bugs.freedesktop.org/show_bug.cgi?id=60518

--- Comment #10 from cor...@gmx.net ---
(In reply to comment #9)
> Jose, I think it would be more symmetric with the peer
> setup_ff_generate_mipmap() function if we just enabled the vertex arrays
> when we create the vertex array object.  So, how about this patch:
> 
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index ca5f5a1..1ab603a 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
>                                     sizeof(struct vertex), OFFSET(x));
>        _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
>                                     sizeof(struct vertex), OFFSET(tex));
> +      _mesa_EnableVertexAttribArray(0);
> +      _mesa_EnableVertexAttribArray(1);
>     }
>  
>     /* Generate a fragment shader program appropriate for the texture target
> */
> @@ -3468,8 +3470,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
>     _mesa_DeleteObjectARB(vs);
>     _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
>     _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords");
> -   _mesa_EnableVertexAttribArray(0);
> -   _mesa_EnableVertexAttribArray(1);
>     link_program_with_debug(ctx, mipmap->ShaderProg);
>     sampler->shader_prog = mipmap->ShaderProg;
>     ralloc_free(mem_ctx);
> 
> 
> Can you test that approach, core13?

This one works too, no segfaults.

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