This loop-control condition with a post-decrement operator would lead to
an underflow of collapsed_newlines. This in turn would cause a subsequent
execution of the loop to labor inordinately trying to return the loop-control
variable to a value of 0 again.

Fix this by dis-intertwining the test and the decrement.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65112
---
 src/glsl/glcpp/pp.c |    4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c
index 789f7f9..7e1b6c6 100644
--- a/src/glsl/glcpp/pp.c
+++ b/src/glsl/glcpp/pp.c
@@ -97,8 +97,10 @@ remove_line_continuations(glcpp_parser_t *ctx, const char 
*shader)
                        {
                                ralloc_strncat(&clean, shader,
                                               newline - shader + 1);
-                               while (collapsed_newlines--)
+                               while (collapsed_newlines) {
                                        ralloc_strcat(&clean, "\n");
+                                       collapsed_newlines--;
+                               }
                                shader = newline + 1;
                                search_start = shader;
                        }
-- 
1.7.10.4

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