Kenneth Graunke <kenn...@whitecape.org> writes: > On 06/17/2013 04:10 PM, Eric Anholt wrote: >> I noticed this while trying to merge code with the builtin compiler, which >> does set it. >> >> Note that this causes two regressions in piglit in >> default-precision-sampler.* which try to link without a vertex or fragment >> shader, due to being run under the desktop glslparsertest binary (using >> ARB_ES3_compatibility) that doesn't know about this requirement. > > That seems quite odd.
There are ifdefs in glslparsertest for adding appropriate stub shaders for ES in an ES build, but if you run in ES3 compat on a desktop build, it doesn't happen. We should just be running these tests in the ES build.
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