Kenneth Graunke <kenn...@whitecape.org> writes:

> On 06/17/2013 04:10 PM, Eric Anholt wrote:
>> I noticed this while trying to merge code with the builtin compiler, which
>> does set it.
>>
>> Note that this causes two regressions in piglit in
>> default-precision-sampler.* which try to link without a vertex or fragment
>> shader, due to being run under the desktop glslparsertest binary (using
>> ARB_ES3_compatibility) that doesn't know about this requirement.
>
> That seems quite odd.

There are ifdefs in glslparsertest for adding appropriate stub shaders
for ES in an ES build, but if you run in ES3 compat on a desktop build,
it doesn't happen.  We should just be running these tests in the ES
build.

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