On 07/26/2013 04:36 PM, Matt Turner wrote:
Specified by ARB_framebuffer_object, GL 3.0, and ES 3.0.
---
  src/mesa/main/fbobject.c | 8 ++++++--
  1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index a29f1ab..bf7e85c 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2141,8 +2141,12 @@ _mesa_CheckFramebufferStatus(GLenum target)
     }

     if (_mesa_is_winsys_fbo(buffer)) {
-      /* The window system / default framebuffer is always complete */
-      return GL_FRAMEBUFFER_COMPLETE_EXT;
+      /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
+      if (buffer != &IncompleteFramebuffer) {
+         return GL_FRAMEBUFFER_COMPLETE_EXT;
+      } else {
+         return GL_FRAMEBUFFER_UNDEFINED;
+      }
     }

     /* No need to flush here */


Looks right to me...

Both patches are:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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