Brian Paul <[email protected]> writes: > If we call glGetTexImage() for a compressed 2D texture array we need > to loop over all the slices. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 > > NOTE: This is a candidate for the 9.x branches. > Cc: [email protected]
Thanks. I've now picked all three commits from this series to a 9.1 branch which I plan to push out soon. -Carl -- [email protected]
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