On Tue, Aug 13, 2013 at 1:35 PM, Ian Romanick <i...@freedesktop.org> wrote: > and the spec doesn't explicitly forbid it.
I was surprised by this, so I verified it. In the GLSL ES 3.0 spec: single_declaration fully_specified_type type_specifier precision_qualifier type_specifier_no_prec precision_qualifier <highp, mediump, lowp> type_specifier_no_prec type_specifier_nonarray <expands to list of built-in types> Seems weird, but legitimate. Have we actually seen 'highp float;' in the wild (outside of piglit)? Assuming that the two instances of "highp" in precision_names is intentional (or was not, but is fixed) Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev