Computing the minimum size was easy, and done at compile-time for no extra overhead here. Making the binding table smaller wastes less batch space.
Adding the CACHE_NEW_WM_PROG dirty bit isn't strictly necessary, since other atoms depend on it and flag BRW_NEW_SURFACES. However, it's best to add it for clarity and safety. It shouldn't add any new overhead. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 8847f91..3384e76 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -873,15 +873,14 @@ brw_upload_wm_binding_table(struct brw_context *brw) gen7_create_shader_time_surface(brw, &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]); } - /* Might want to calculate nr_surfaces first, to avoid taking up so much - * space for the binding table. - */ + /* CACHE_NEW_WM_PROG */ + unsigned entries = brw->wm.prog_data->max_surface_index + 1; bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, - sizeof(uint32_t) * BRW_MAX_WM_SURFACES, + sizeof(uint32_t) * entries, 32, &brw->wm.bind_bo_offset); /* BRW_NEW_SURFACES */ - for (i = 0; i < BRW_MAX_WM_SURFACES; i++) { + for (i = 0; i < entries; i++) { bind[i] = brw->wm.surf_offset[i]; } @@ -893,7 +892,7 @@ const struct brw_tracked_state brw_wm_binding_table = { .mesa = 0, .brw = (BRW_NEW_BATCH | BRW_NEW_SURFACES), - .cache = 0 + .cache = CACHE_NEW_WM_PROG }, .emit = brw_upload_wm_binding_table, }; -- 1.8.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev