On 9 September 2013 13:05, Ian Romanick <i...@freedesktop.org> wrote:

> > @@ -123,21 +123,98 @@ get_attr_override(const struct brw_vue_map
> *vue_map, int urb_entry_read_offset,
> >     return source_attr;
> >  }
> >
> > +
> > +/**
> > + * Create the mapping from the FS inputs we produce to the VS outputs
> they
>
> Only VS outputs?
>

Wow, you'd think after how much time I've been working on geometry shaders
I wouldn't forget they exist so quickly :)

I've fixed the comment to read:

/**
 * Create the mapping from the FS inputs we produce to the previous pipeline
 * stage (GS or VS) outputs they source from.
 */
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