On 9 September 2013 13:05, Ian Romanick <i...@freedesktop.org> wrote:
> > @@ -123,21 +123,98 @@ get_attr_override(const struct brw_vue_map > *vue_map, int urb_entry_read_offset, > > return source_attr; > > } > > > > + > > +/** > > + * Create the mapping from the FS inputs we produce to the VS outputs > they > > Only VS outputs? > Wow, you'd think after how much time I've been working on geometry shaders I wouldn't forget they exist so quickly :) I've fixed the comment to read: /** * Create the mapping from the FS inputs we produce to the previous pipeline * stage (GS or VS) outputs they source from. */
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