https://bugs.freedesktop.org/show_bug.cgi?id=69202

--- Comment #1 from Matt Turner <matts...@gmail.com> ---
Well crap, that was a think-o. We should implement these in GLSL-to-TGSI (will
want to do so for ARB_gpu_shader5 builtins anyway) and GLSL-to-Mesa.
Alternatively, we can revert this patch until then, but I suspect both are the
same amount of worth, so probably best to just go ahead and implement it.

Sorry about that.

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