When we previously implemented primitive restart, we didn't add cases
to brw_primitive_restart.c's can_cut_index_handle_prims() for the
primitive types that are introduced with geometry shaders.  It turns
out that all of the new primitive types are supported by hardware
primitive restart.
---
 src/mesa/drivers/dri/i965/brw_primitive_restart.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_primitive_restart.c 
b/src/mesa/drivers/dri/i965/brw_primitive_restart.c
index bd48762..2ee6055 100644
--- a/src/mesa/drivers/dri/i965/brw_primitive_restart.c
+++ b/src/mesa/drivers/dri/i965/brw_primitive_restart.c
@@ -99,6 +99,10 @@ can_cut_index_handle_prims(struct gl_context *ctx,
       case GL_LINE_STRIP:
       case GL_TRIANGLES:
       case GL_TRIANGLE_STRIP:
+      case GL_LINES_ADJACENCY:
+      case GL_LINE_STRIP_ADJACENCY:
+      case GL_TRIANGLES_ADJACENCY:
+      case GL_TRIANGLE_STRIP_ADJACENCY:
          /* Cut index supports these primitive types */
          break;
       default:
-- 
1.8.4

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