Nothing too exciting, I'm just consolidating some code between r600g and 
radeonsi. There are some small improvements though:
1) The CMASK buffer for MSAA colorbuffers is cleared with CP DMA instead of 
using the CPU.
2) This series enables 2D tiling for compressed textures on SI. I think it was 
disabled accidentally.
3) Some of the changes will make implementing async DMA easier in the future, 
but don't get too excited - it's not on my TODO list right now.

Please review.

Marek
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