From: Ian Romanick <ian.d.roman...@intel.com> gl_MaxVertexOutputVectors => ctx->Const.VertexProgram.MaxOutputComponents gl_MaxFragmentInputVectors => ctx->Const.FragmentProgram.MaxInputComponents
v2: Add types so that the code compiles. Pointed out by Brian. v3: Leave gl_MaxVaryingFloats et al. as-is. Suggested by Paul. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Reviewed-by: Brian Paul <bri...@vmware.com> [v2] Reviewed-by: Marek Olšák <marek.ol...@amd.com> [v2] Reviewed-by: Paul Berry <stereotype...@gmail.com> [v2] --- src/glsl/builtin_variables.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 6a808c0..a75bb6d 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -497,9 +497,9 @@ builtin_variable_generator::generate_constants() */ if (state->is_version(0, 300)) { add_const("gl_MaxVertexOutputVectors", - state->Const.MaxVaryingFloats / 4); + state->ctx->Const.VertexProgram.MaxOutputComponents / 4); add_const("gl_MaxFragmentInputVectors", - state->Const.MaxVaryingFloats / 4); + state->ctx->Const.FragmentProgram.MaxInputComponents / 4); } else { add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4); } -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev