We have the destination framebuffer object passed in; there's no need to go digging around in the context.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp index f26f39d..4ff776f 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp @@ -451,16 +451,16 @@ brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb, * see if any require fallback, and fall back for all if any of them need * to. */ - for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; + for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); if (irb && irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) return false; } - for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; + for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported, -- 1.8.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev