Previously, we erroneously used the name "gl_in" for both the block name and the instance name. --- src/glsl/builtin_variables.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 3667dc8..91518ba 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -827,7 +827,7 @@ builtin_variable_generator::generate_varyings() glsl_type::get_interface_instance(this->per_vertex_fields, this->num_per_vertex_fields, GLSL_INTERFACE_PACKING_STD140, - "gl_in"); + "gl_PerVertex"); ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0), ir_var_shader_in, -1); var->init_interface_type(per_vertex_type); -- 1.8.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev