Previously, we erroneously used the name "gl_in" for both the block
name and the instance name.
---
 src/glsl/builtin_variables.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 3667dc8..91518ba 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -827,7 +827,7 @@ builtin_variable_generator::generate_varyings()
          glsl_type::get_interface_instance(this->per_vertex_fields,
                                            this->num_per_vertex_fields,
                                            GLSL_INTERFACE_PACKING_STD140,
-                                           "gl_in");
+                                           "gl_PerVertex");
       ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0),
                                       ir_var_shader_in, -1);
       var->init_interface_type(per_vertex_type);
-- 
1.8.4

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