Since it sounds like valve won't be able to fix dota2's rendering to use ARB_mbr soon, here's a series to add just a little bit of tracking that works around most of the overhead of not using ARB_mbr with their rendering pattern. 7.69854% +/- 0.909163% (n=3) fps improvement with default settings. We could also leverage this for some apps that misuse ARB_mbr in the future.
This doesn't look like it affects GLB2.7, which has a very special-looking access pattern to its BO. Code is also on the "subdata" branch of my tree. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev