Current mesa code(cso and drivers) expect and use only up-to 16 texture samplers.
Verbatum copy from the nvc0 driver. Cc "9.1" <mesa-sta...@lists.freedesktop.org> Cc "9.2" <mesa-sta...@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70212 Reported-by: Aaron Watry <awa...@gmail.com> Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com> --- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c index f454ec7..3f81cc4 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c @@ -249,7 +249,11 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 16; /* would be 32 in linked (OpenGL-style) mode */ + /* + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS: return 32; + */ default: NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); return 0; -- 1.8.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev