On 10/11/2013 11:28 AM, Paul Berry wrote:
> From: Bryan Cain <bryanca...@gmail.com>
> 
> When a geometry shader is active, the transform feedback primitive
> type ("mode") needs to be validated against the geometry shader output
> primitive type, not the primitive type passed to the glDraw*()
> function.

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

Thanks, Paul and Bryan!

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to