On 10/11/2013 11:28 AM, Paul Berry wrote: > From: Bryan Cain <bryanca...@gmail.com> > > When a geometry shader is active, the transform feedback primitive > type ("mode") needs to be validated against the geometry shader output > primitive type, not the primitive type passed to the glDraw*() > function.
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Thanks, Paul and Bryan! _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev