On Mon, Oct 14, 2013 at 12:43 PM, Chad Versace <chad.vers...@linux.intel.com > wrote:
> On 10/14/2013 10:54 AM, Eric Anholt wrote: > >> Courtney Goeltzenleuchter <court...@lunarg.com> writes: >> >> Does anyone know of a test that measures frame 0 time? Or texture upload >>> speed? >>> >>> For Smokin' Guns, I tried measuring the overall time, but an improved >>> frame >>> 0 time has difficulty standing out of a 2607 frame test. >>> >>> I may have to create something. Suggestions for an appropriate framework? >>> >> >> Run an apitrace replay on a trace trimmed to frame <whenever the >> textures are first used>? Sure, apitrace isn't real-world benchmarking >> for fps, but it should get at the "how much did we cut off of load >> time", assuming that texture load time isn't swamped by apitrace >> decompression. >> > > I believe Frank has a microbenchmark for measuring texture > upload time. Maybe he can share it with us. But, data obtained from real > apps is always preferred. > > Frank referenced mesa demos teximage as his benchmark. Right now that only does level 0 and a small selection of texture formats. I thought I'd take a look at extending it to cover the added formats from my patches. I like the apitrace idea as well, that ties it (loosely) to a real app. Thanks for the suggestions folks! Courtney -- Courtney Goeltzenleuchter LunarG
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