LGTM.

Jose

----- Original Message -----
> Since it's helpful to know why the shader did not compile.
> Also, call fflush() for Windows.
> ---
>  src/mesa/main/shaderapi.c |    2 ++
>  1 file changed, 2 insertions(+)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 7da860d..1d9aac3 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -825,6 +825,8 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
>           fprintf(stderr, "GLSL source for %s shader %d:\n",
>                   _mesa_glsl_shader_target_name(sh->Type), sh->Name);
>           fprintf(stderr, "%s\n", sh->Source);
> +         fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
> +         fflush(stderr);
>        }
>  
>        if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
> --
> 1.7.10.4
> 
> _______________________________________________
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> mesa-dev@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
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