On 11/07/2013 09:09 AM, burlen wrote:
On 11/07/2013 06:42 AM, Brian Paul wrote:
On 11/06/2013 04:59 PM, burlen wrote:
On 11/06/2013 12:58 PM, Brian Paul wrote:
On 11/06/2013 12:34 PM, burlen wrote:
When I build osmesa with --with-osmesa-bits=32 I notice that I get 31
bits by way of the compile line define
-DDEFAULT_SOFTWARE_DEPTH_BITS=31.
What's the story with the number 31? Is 31 bits really better than 32?

IIRC, 32 bit Z never worked properly because of float->int conversion
problems and such.  I think I found that 31 bits worked though.  It's
been a long time...


I'm using OSMesa with VTK for rendering on systems that do not have
graphics hardware. I need higher than default depth buffer with OSMesa
to prevent z-buffer fighting artifacts in some cases when rendering in
parallel. I found that --with-osmesa-bits=32 does the trick. however
when building osmesa with 32 bits, most line rendering fails. Here is a
representative image diff from our regression suite that shows an
example of the bug
https://urldefense.proofpoint.com/v1/url?u=http://open.cdash.org/testDetails.php?test%3D216532438%26build%3D3087854&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=%2BYxiKNKy6tM2b9uufQKWyLEbSfkSZWpC8Kv9gQu9jJs%3D%0A&s=0f54945a95ef4530f46e70322823ee22159a9400fe3fae6b9c4a324a93ee3c00

<https://urldefense.proofpoint.com/v1/url?u=http://open.cdash.org/testDetails.php?test%3D216532438%26build%3D3087854&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=RSWC%2F0O7rDfFjJWLpUVeoSImwj8RMeWUaKnhSM%2Fx2Nk%3D%0A&s=11a634d8629f9a7fc613440fd0337a158f6951974892d2427bae4b5f570ad641>

, there are 80 other failed tests, the ones I examined were all the
same.

Experimenting with --with-osmesa-bits options, I've found that using 32
causes the issue, while using 8 , 16 or not using it all doesn't. Do you
have any idea about this?

I set DEFAULT_SOFTWARE_DEPTH_BITS=32 and tried a few demo programs and
they look OK so far.

Could you possibly create an apitrace of one of the failing cases?

did you set DEFAULT_SOFTWARE_DEPTH_BITS=32 or --with-osmesa-bits=32?
--with-osmesa-bits=16 also sets depth bits to 31, and that case doesn't
have the problem. so seems that it's something other than the depth bits
about the --with-osmesa-bits=32 build.

I did -DDEFAULT_SOFTWARE_DEPTH_BITS=32


I'll see about the apitrace

I'm not actually sure what it'll do with OSMesa. But if you can get anything and I can make a text dump of the GL calls that'll help.

-Brian

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