On Wed, Nov 6, 2013 at 6:47 PM, Eric Anholt <e...@anholt.net> wrote: > Since LIFO fails on some shaders in one particular way, and non-LIFO > systematically fails in another way on different kinds of shaders, try > them both. and pick whichever one successfully register allocates first. > Slightly prefer non-LIFO in case we produce extra dependencies in register > allocation, since it should start out with fewer stalls than LIFO. > > This is madness, but I haven't come up with another way to get unigine > tropics to not spill while keeping other programs from not spilling and > retaining the non-unigine performance wins from texture-grf. > > total instructions in shared programs: 1626728 -> 1626288 (-0.03%) > instructions in affected programs: 1015 -> 575 (-43.35%) > GAINED: 50 > LOST: 0 > ---
And these three are Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev