Add state needed by glTextureView to the gl_texture_object.

Signed-off-by: Courtney Goeltzenleuchter <court...@lunarg.com>
---
 src/mesa/main/mtypes.h | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f6ce6d0..82fcd61 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1193,6 +1193,11 @@ struct gl_texture_object
                                     pressure? */
    GLboolean Immutable;        /**< GL_ARB_texture_storage */
 
+   GLuint MinLevel;            /**< GL_ARB_texture_view */
+   GLuint MinLayer;            /**< GL_ARB_texture_view */
+   GLuint NumLevels;           /**< GL_ARB_texture_view */
+   GLuint NumLayers;           /**< GL_ARB_texture_view */
+
    /** Actual texture images, indexed by [cube face] and [mipmap level] */
    struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
 
-- 
1.8.1.2

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